The first article in a series on SVG filters. This guide will help you understand what they are and show you how to use them to create your own visual effects.
In this second part of the SVG Filter series you'll learn all about the feMorphology filter, how it works and how you can use it to create paint-like image effects and proper text outlines.
In this third article in the series of articles about SVG Filters you'll learn all about the powerful feComponentTransfer operation and how it can be used to control the individual R/G/B/A components on a pixel level independently. As a practical example, we will be creating a poster image effect by using this primitive to limit the number of colors in an image.
In this fourth article in the series of articles about SVG Filters you'll learn how to use feComponentTransfer to recreate Photoshop’s duotone image effect and control an image's luminance and color contrast.
In this fifth article in the series of articles about SVG Filters you'll learn how to conform text to surface texture using an SVG displacement map similar to how you would do in graphics editors like Photoshop.
In this last article of the SVG Filter Effects series, I’ll share a list of useful resources and experiments to learn more about SVG Filters to start creating your own effects.